u0u0's Offical Site - shader
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link: http://www.tyrantek.com/tag/shader/
items: 闪白 shader
items: shader 相关文章备份

闪白 shader
type: item
date: 2019-02-21T15:09:22+08:00
description: 分别在r、b、g向量上叠加一个0~1之间的值。#ifdef GL_ES precision mediump float; varying mediump vec2 v_texCoord; #else varying vec2 v_texCoord; #endif void main() { vec4 c = texture2D(CC_Texture0, v_texCoord); if (c.a <= 0.0) { discard; } float param = 0.2; gl_FragColor = vec4(c.r + param, c.g + param, c.b + param, c.a); }

shader 相关文章备份
type: item
date: 2018-07-09T11:08:30+08:00
description: BoomBeach海水效果实现https://blog.csdn.net/song_of_shadow/article/details/40948977Shader2D: 一些2D效果的Shader实现https://blog.csdn.net/ynnmnm/article/details/69791337